

Both are welcome, and I found the latter especially handy when trying to pick my way out of some of the game’s mazy dungeons, keeping focus on where I was going. In practical terms, the standout tweaks are an ability to save almost anywhere, instead of only at designated points, and to deactivate regular enemy encounters.

This new version is helped along with some valuable changes, too.
#Legend of mana characters series#
As I expected, it’s a fascinating departure for the series with its experimental approach to RPG design, even if it falters in its execution. In truth, having since played some of the later games, including Trials of Mana and Sword of Mana, I’m not sure they ever really recaptured that Secret magic, but I kept an eye on Legend regardless. To be clear, as much as I’m a fan of the Mana series, this was my first time with Legend, mainly because it wasn’t originally released in Europe – a rather cruel move by Squaresoft (as they were before merging with Enix), who blessed us with the seminal Secret of Mana then refused to feed the hunger they’d created for more.

Maybe I’ve grown spoilt since the game first came out in 1999, possessed by an unreasonable sense of entitlement. It has clearly had a lot of work put into it, above and beyond the norm for re-releases, especially by Square Enix standards. It feels a little churlish to criticise this Legend of Mana remaster for not making enough effort.
